OBJECTIVE
Your goal is to earn points by programming the bot to collect bits.
In order to program the bot, you need to collect the appropriate
Code
and
Memory cards. The maximum number of points that can be collected in each round is 255.
A round ends when a player has collected all bits. The game ends
when the agreed-upon time is up or the agreed-upon number of rounds are
complete.
BIT VALUE
When players run their programs, they earn points for each bit they collect.
The point value of the bit depends on how many are collected when the
code is executed: 1 point for the first bit they collect, 2 for the second, 4 for the third, 8 for the fourth and so on. Since each puzzle has 8 bits,
a player earns 255 (1 + 2 + 4 + 8 + 16 + 32 + 64 + 128) points if all bits are collected in
one attempt.
For example, if a player runs the program and collects 1 bit, they earn 1
point. Then if they collect two bits the next time they run the program,
they earn three points, one for the first bit and two for the second. Based on this scoring system, players
maximize their score by minimizing the number of times they run the program.
This encourages players to write more complicated programs to collect as
many bits as possible in a single attempt.
Players must not save their progress until they officially run their code
and have it verified by other players as discussed below.
SETUP
Shuffle the cards and deal six cards to each player. Place the deck on the
table, flip the top card over and place it face up next to the deck for the
discard pile. During play, players can pick from either pile.
Pick a puzzle to solve. Once suggestion for selecting the puzzle is to
have the players agree on the difficulty level and then have the dealer use
the random button. Once the puzzle is selected, play proceeds clockwise from the
dealer.
PLAYER TURN
On your turn:
- (Optional) Announce if you are going to execute your program to collect bits. Prior to executing your code, you
need to announce so that others can play the
Steal Turn card. After running your code, you must show the cards you used and the pop-up window in the game
which shows the number of lines and cards you used. You do NOT show
your actual solution. The pop-up window is verification that your
solution used only the cards in your hand. Do not close this window
and save your progress until the other players verify. If you play an
invalid solution in which you use more lines then you have memory, or code
which you do not have, then your turn ends and each player picks a card from
your hand and discards it on the bottom of the discard pile. If a
Steal Turn card is played
against you, then your turn ends immediately and you do not pick or play as
described in step 2. Play resumes with the person who played the
Steal Turn card.
- EITHER (a) pick the top card from either pile OR (b) play a
Steal Card(s),
a Swap, a
Search, or a
Spy card. If you have more
than six cards, you must discard one.
You may set time limits for each turn.
If all cards are picked, then the discard pile is re-shuffled, the deck is
placed face down, and one card is flipped over face up for the discard pile.
PROGRAMMING
Players use the commands in their library to write programs to collect bits. Ideally, a player writes a single program to collect all 8 bits. In that case, the score is the maximum of 255. However, if a player writes a program to collect
several bits, then the player earns points for those collected and the puzzle is saved. The next time the player runs a program, the bot begins where it ended the previous time with
the remaining bits.
CODE LIBRARY
When you pick a
Code card,
the corresponding command is added to your library. You can use those
commands in your program as many times as desired. The number of lines of code
in your program is limited by the amount of memory you have.
CARDS
- Steal Card(s) -
Allows you to take cards from other players. There are two Steal cards. One
allows you to look at a player's cards and take one. The other allows
you to take one card from each player (without looking at their cards)
and then keep one (after looking at the cards you took).
- Steal Turn -
Prevents another player from taking their turn and shifts the turn to you. It
can
be played when a player indicates they are executing their code.
It is generally played to prevent another player from collecting bits,
especially if you are able to solve the puzzle.
After you take your turn, play resumes with the player after you.
- Code - Adds commands to
your library so that you can use them in your program. Once you
have a code card, you can use that command as many times as you want in
your program, assuming that you have sufficient memory. You do not
discard it after using.
- Swap -
Allows you to discard cards from your hand and pick an equal amount of
cards from one of the two piles. You also pick a card to replace the
Swap card that you discard.
- Memory - Gives you
memory to allow you to write programs with more lines of code. You do
not discard it after using.
- Search - Allows
you to look through one of the two piles to pick a card. You can
either look in the deck OR the discard pile but not both.
- Spy - Allows you
to look at everyone's cards. You will pick a card from either
pile after playing this card.
- Upgrade -
Doubles your memory. You do not discard it after using.
Code, Memory, and Upgrade cards are not discarded after use. All other cards are discarded after use.
ENDING THE GAME
The round ends when a player collects all bits. All cards are
collected and shuffled. The player who wins the round deals. The game ends when the
agreed-upon number of rounds are complete or the time is up.